I have some explanations though : here, here and. So far, I haven't written a doumentation. P.S If you can indicate me how to use your API thanks I wonder if you have any documentation about how to use the API to read/write assets?.Īnother Question, in which lenguage are you development this tool is C++? I'm working on something similar but I want display the info directly in the Unity Editor and only I'm trying to get the Size of each component in the assetBundle.įor your program I guess the first step is decompress the bundle if this is not, after look into the serialized file, get all the components and finally process each one into right Type of Component to get all the properties, Am I right? At least this is how I'm thinking to aboard this.Īgain an impressive work, cheers, and any comment if I'm going in the right way will be appreciated. Hello DerPopo, First grats is a great work this, very helpful.
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